AI Insights · Timothy · October 2022
Top 5 City Building Games Performance in Tunisia for Q3 2022
Explore the performance of the top 5 city building games on a unified platform in Tunisia during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 city building games in Tunisia exhibited diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each app performed, based on data from Sensor Tower.
Megapolis: City Building Sim from Social Quantum saw a consistent increase in weekly downloads, peaking at 785 in mid-August before experiencing a slight dip and ending the quarter at 625. The game’s weekly active users fluctuated, starting at 1.3K and ending at 1.2K. Revenue for this game was minimal, with only a couple of weeks in July and August generating $1.
Craftheim - 3D Idle Lumberjack by AI Games FZ experienced a significant rise in weekly downloads, particularly in late August, reaching a peak of 1.1K. However, downloads dropped sharply to 91 by the end of September. Active users followed a similar trend, peaking at 2.2K in late August before declining to 399 by the end of September.
SimCity BuildIt from Electronic Arts showed stable growth in weekly revenue, peaking at $31 in mid-September. The game’s weekly downloads were highest in mid-September, reaching 432, although they ended the quarter at 229. Active users increased steadily, starting at 1.6K and peaking at 2.5K in mid-September before slightly declining to 2K by the end of the quarter.
Land of Empires: Immortal by Nuverse demonstrated significant volatility in revenue, with a peak of $174 in early July and another spike at $115 in late August. Weekly downloads saw substantial growth in late August, reaching 309, but dropped to 93 by the end of September. Active users showed a peak in early September at 279, ending the quarter at 107.
My Town - City Life Story game from My Town Games LTD had a relatively stable performance in terms of weekly downloads and active users. Downloads fluctuated slightly, peaking at 176 in early July and ending at 109 in late September. Active users remained steady, starting at 239 and ending at 201 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.